Purpose

This is a rough prototype to demonstrate the game features I have written. They include the following:

  •  Character controller
  • NPC patrol patterns
  • Event system
  • Dialogue system
  • Quest system
  • Doors/locks
  • Weight-based inventory
  • Character stats
  • Character levels
  • Stat-modifying equipment
  • Debug command line
  • Simple combat
  • Simple enemy cone-of-vision

Controls

WASD - Movement

Mouse - Look, shoot, menu selection

E - Interact/Talk

G - Toggle Combat Mode

Tab - Character Menu

Esc - Game Menu

Grave - Debug CLI

Quests

  1. Hello, World! - Get out of prison.
  2. Fun's Over - A shopkeeper's kid has to stop playing and get their homework done.
  3. Quick Delivery - A shopkeeper could use a hand delivering a package to the eastern side of the town center.
  4. Party Time! - The sheriff has tasked you with finding any incriminating evidence that the rich folk to the northeast of the town center are involved in the town's drug problem. Get in there, use some social engineering, and figure out what's going on.
  5. Sneaky Time - Get a weapon blueprint from the arms facility East of the town center.

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